Combat Modifiers

Character Name: Mātariśvan
Race: Samsaran
Classes: 10th level Oracle
Height: 5'10"
Weight: 150lbs.
Age: 32
Hair: Black
Skin: Light Blue
Eyes: Sky Blue
Alignment: True Neutral
Gender: Male
Deity: None

Currency(on hand): 22gp

Current XP: 101,437
Next Level: 105,000

Low Light Vision (racial): See twice as far as a human in dim light
Life-Bound (racial): +2 vs. death effects, +2 on saving throws against negative energy, +2 on Fort saves to remove negative levels, +2 to Con checks to stabilize
Samsaran Magic (racial): Can cast the following 1/day: comprehend languages, deathwatch, stabilize
Mystery: Life (class):

  • First Revelation: Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC (5d6 at level 9). You can use this ability a number of times per day equal to 1 + your Charisma modifier (4).
  • Second Revelation: Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.
  • Third Revelation: Combat Healer (Su): Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spell slots. This does not increase the level of the spell. You can use this ability once per day at 7th level and one additional time per day for every four levels beyond 7th.

Haunted Curse (class): Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.

Plain clothing
+2 Heavy Mace
+1 Full Plate
+1 Deathless Heavy Steel Shield
+3 Amulet of Natural Armor
+2 Headband of Wisdom
Belt of Giant Strength +2
4 Immovable Rod
Bag of Holding Type I
3 Wand of Cure Light Wounds (144 charges total)
1 Wand of Cure Diseases (13 charges)
1 Wand of Create Water (44 charges)
1 Wand of Endure Elements (23 charges)
1 Potion of Cure Serious Wounds
+1 Cloak of Resistance
50ft. Spider Silk Rope
10 daggers
1 silver dagger
1 cold iron dagger
small steel mirror
horse and horse stuff
1 day's worth of oats

Max Light Load: 100lbs.
Current Load: ~85lbs. (30lbs. breastplate, 15lbs. shield, 4lbs. rope, 12lb. daggers, 8lbs. mace, 8lbs bedroll/blanket, 8lbs crowbar)

Max HP: 55
Current HP: 55

Languages: Common, Elven, Samsaran

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