Dutch Russo

Dutch Russo
6th level Rogue

Prestige points: 9

Affiliation: The Exchange
Alignment: Chaotic Neutral

32600xp (Medium Progression)

Str: +0 (10)
Con: +2 (14)
Dex: +4 (18) (note: racial bonus)
Int: +2 (14)
Wis: +0 (10)
Cha: +4 (18) (note: +2 from special wayfinder)

Fort: +7 (3 Con + 2 base + 2 enc)
Ref: +11 (4 Dex + 5 base + 2 enc)
Will: +4 (0 Wis + 2 base + 2 enc)
Init: +4 (4 Dex)
BAB: +4
CMD: 18 (BAB + Str + Dex + 10)
CMB: +4 (BAB + Str)

AC: 24 (10 base, +4 Dex, +4 armor, +1 dodge, +1 natural, +3 enhancement, +1 deflection)
HP: 50 (5d8 + 2 Con per level + 3 favored class)

Normal Melee Attack
Attack: +11 = +4 DEX, +4 BAB, +1 feat, +2 enhancement
Damage: 1d6+2 = +1d6+2 rapier

Armor Check Penalty: 0
Arcane Spell Failure Chance: 15%
Speed: 35 ft.

Feats (note: 1 starting, 1 human bonus)
Weapon Finesse: Use DEX modifier instead of STR modifier for attack rolls when using a light weapon (or rapier)
Weapon Focus: Gives +1 to attack rolls when using a rapier
Dodge: Gives +1 dodge bonus to AC
Improved Unarmed Strike: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Fleet: Given +5 to base speed when wearing light or no armor.
Combat Expertise: Can choose to take a –2 penalty on melee attack rolls and combat maneuver checks to gain a +2 dodge bonus to AC

Skills (note: 11 ranks per level = 2 from INT, 8 from rogue, 1 from human)
Disable Device = +13 = 6 ranks + 4 DEX + 3 trained
Acrobatics = +14 = 6 ranks + 4 DEX + 3 trained + 1 competence
Escape Artist = +13 = 6 ranks + 4 DEX + 3 trained
Sleight of Hand = +13 = 6 ranks + 4 DEX + 3 trained
Stealth = +13 = 6 ranks + 4 DEX + 3 trained
Use Magic Device = +13 = 6 ranks + 4 CHA + 3 trained
Bluff = +13 = 6 ranks + 4 CHA + 3 trained
Diplomacy = +13 = 6 ranks + 4 CHA + 3 trained
Disguise = +13 = 6 ranks + 4 CHA + 3 trained
Intimidate = +13 = 6 ranks + 4 CHA + 3 trained
Knowledge (history) = +11 = 6 ranks + 2 INT + 3 trained

Sneak Attack (+3d6): The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Trap Sense: At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps.
Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Rogue Talents:

  • Combat Trick: Gain a bonus combat feat.
  • Face in the Crowd: A rogue with this talent can blend into groups easily. Opposed Perception and Sense Motive checks take a –2 penalty when made against the rogue's Bluff, Disguise, Sleight of Hand, or Stealth checks if she's within 30 feet of at least two non-hostile characters of her apparent creature type. This penalty increases to –4 if she's within 30 feet of at least eight such creatures or is currently in a square occupied by a crowd.
  • Wild Magic: A rogue with this talent gains the ability to cast a 0-level spell from the druid spell list. This spell can be cast three times per day as a spell-like ability. The caster level for this ability is equal to the rogue's level. The save DC for this spell is 10 + the rogue's Wisdom modifier. The rogue must have a Wisdom score of at least 10 to select this talent. (Chosen: Stabilize)

Uncanny Dodge: Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

Artifact Hunter: Gives a +1 bonus to Knowledge (geography) and Knowledge (history).
Ordinary: You gain a + 4 trait bonus on Stealth checks whenever you attempt to hide in a crowd.
Accelerated Drinker: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.

+1 magic Rapier (20gp) (2lbs.)
+2 magic Mithiril chain shirt (400gp) (+4 AC bonus, +6 max Dex, -1 armor check) (25lbs.)
Masterwork silver dagger (301gp) (1lb.)
10 daggers (20gp) (10lbs.)
2 bandoliers (1gp)
Masterwork thieves' tools (30gp) (1lb.)
Bedroll (1sp) (in storage)
50 ft. hemp rope (2gp) (10lbs. each) (100 ft. in storage)
6 Rations (5sp each) (1lb. each) (0 in storage)
0 Torches (1cp each) (1lb. each) (10 in storage)
10 pitons
2 Foaming powder
2 Average loaded dice
1 Deck of marked cards
Wand of Knock (10 charges)
Wand of Cure Light Wounds (11 charges)
Special Wayfinder:

  • Resistance +1
  • Armor Attunement +1
  • Weapon Attunement +1
  • Deflection +1
  • Mental Prowess +2

Cracked Deep Red Sphere Ioun Stone + Miss chance against incorporeal creatures decreases to 25% from being in Wayfinder
+1 Cloak of Resistance
+1 Amulet of Natural Armor
Sandals of Quick Reaction
3 Masterwork dagger
Fancy dress
Winter clothing
Old plowhorse
Wand of Stone Shape (5 charges)
Wand of Detect Secret Doors (14 charges)
Wand of Cure Light Wounds(50 charges)
Potion of Cure Light Wounds (3)

Max HP: 60
Current HP: 60

Languages: Common, Elf, Draconic

Height: 5'2"
Weight: 105lbs.
Age: 17
Hair: Blonde
Skin: White
Eyes: Blue
Sexual Position: On top

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